Showing results 1 to 10 out of 19
Understanding the GSRM - Governments of Canada Strategic Reference Model
08 Dec - 03:00 PM
Ottawa, Canada
A Joint AEA/ISACA Professional Seminar
Understanding the Governments of Canada Strategic Reference Model (GSRM)
As Canada's Chief Architect in the mid-2000's the speaker Gary Doucet published the first formal releases of BTEP (Business Transformation Enablement Program) and GSRM (Governments of Canada Strategic Reference Model). Regarded by some to be the best in class at the time, especially from a business architecture perspective, it has been nearly 10 years since then and it is time to see what went well and what didn't, and how the GC archived material is actively referenced in TOGAF 9.
More interesting is the work people have been doing in the margins. Once such example, delivered by the co-presenter, Neil Kemp, is a remarkable testament to the quality of the underlying DNA of these home-grown public sector reference models. Plus, hear what's next in this space, which may involve standards organizations such as The Open Group.
Takeaways:
An understanding of CGRM, PSRM, MRM, and GSRM and how they are re-emerging as the most significant standards of their kind for Canadian governments.
How rapid service delivery (e.g. Hackathone speed) can leverage these tools for a richer/fuller user experience.
How these models can augment/support IT4IT and address the top-end aspects if its architecture.
How it is possible to dramatically reduce process modeling time in public sector organizations using pattern-based process models.
Gary Doucet is a veteran IM/IT executive and was Canada’s Chief Architect for several years. In both the private and public sector, he has led large business and IT change projects covering product development, ERP Implementations, IM/IT Standards, IT Security, SOA, policy development, business transformation, collaboration (i.e. GCPedia), infrastructure services and much more. He is a speaker, author and contributor to several publications on the subjects of EA, e-Government, Solution Architecture, IT Security, SOA and Business Transformation.
Neil Kemp is an independent consultant and Enterprise Architect, most recently at Canada Treasury Board Secretariat. He is an accomplished business architect, business transformation expert, and thought leader in these areas.
Understanding the Government of Canada Strategic Reference Model (GSRM)
08 Dec - 03:00 PM
Ottawa, Canada
A Joint AEA/ISACA Professional Seminar
Understanding the Government of Canada Strategic Reference Model (GSRM)
As Canada's Chief Architect in the mid-2000's the speaker Gary Doucet published the first formal releases of BTEP (Business Transformation Enablement Program) and GSRM (Government of Canada's Strategic Reference Model). Regarded by some to be the best in class at the time, especially from a business architecture perspective, it has been nearly 10 years since then and it is time to see what went well and what didn't, and how the GC archived material is actively referenced in TOGAF 9.
More interesting is the work people have been doing in the margins. Once such example, delivered by the co-presenter, Neil Kemp, is a remarkable testament to the quality of the underlying DNA of these home-grown public sector reference models. Plus, hear what's next in this space, which may involve standards organizations such as The Open Group.
This seminar qulaifies for 1.5 hours of continuing professional education (CPE).
Takeaways:
An understanding of CGRM, PSRM, MRM, and GSRM and how they are re-emerging as the most significant standards of their kind for Canadian governments.
How rapid service delivery (e.g. Hackathone speed) can leverage these tools for a richer/fuller user experience.
How these models can augment/support IT4IT and address the top-end aspects if its architecture.
How it is possible to dramatically reduce process modeling time in public sector organizations using pattern-based process models.
Guest Speaker Biographies:
Gary Doucet is a veteran IM/IT executive and was Canada’s Chief Architect for several years. In both the private and public sector, he has led large business and IT change projects covering product development, ERP Implementations, IM/IT Standards, IT Security, SOA, policy development, business transformation, collaboration (i.e. GCPedia), infrastructure services and much more. He is a speaker, author and contributor to several publications on the subjects of EA, e-Government, Solution Architecture, IT Security, SOA and Business Transformation.
Neil Kemp is an independent consultant and Enterprise Architect, most recently at Canada Treasury Board Secretariat. He is an accomplished business architect, business transformation expert, and thought leader in these areas.
Tournée Objectif Monde: Escale #4 à Gatineau
27 Nov - 03:00 PM
Gatineau, Canada
Le Québec est un espace d'innovation de calibre international et pour maximiser la portée de nos innovations et notre chance de succès, il faut que les entreprises de partout au Québec ainsi que les leaders de communautés partagent leur expérience et les meilleurs pratiques.La Tournée Objectif Monde est une initiative collaborative initiée par le Neoshop, Desjardins et le Gouvernement du Québec afin d'offrir une plateforme d'échange sur le design thinking et la commercialisation de l'innovation aux entrepreneurs du Québec en plus de leur offrir l'opportunité de participer à la délégation du Québec à SXSW Interactif 2018, à Austin au Texas.Profitez de cet après-midi d'activités pour découvrir des nouveaux outils de commercialisation, approfondissez votre expérience en design thinking et découvrez les trucs et astuces d'entrepreneurs provenant d'autres écosystèmes à travers le Québec. Une occasion unique de briser les frontières entre les villes et réaliser notre chance d'appartenir à l'écosystème innovant et créatif québécois._ _ _ _ _ _ _ _ _ _ _ PROGRAMMATION15h - Accueil des participants15h15 - 15h30« Le mouvement technopolys : une stratégie de mobilisation réussie au profit de l'industrie des TIC » - par Benoît Labbé, Directeur principal – Stratégie et partenariats chez TechnoMontréal15h30 - 18h00 - Ateliers et conférences à deux volets : startups/entrepreneuriat et leaders de communauté.Volet ''Innovation Ouverte'' pour leaders de communauté animé par Geoffroi Garon-Épaule de Communautique.Sujet : Intégrer l’innovation ouverte au cœur des écosystèmes d’entrepreneursCet atelier interactif permettra aux leaders de communauté et aux différents acteurs d’une région (public, privé, associatif) d’en apprendre plus sur l’innovation ouverte, les espaces dédiés et les processus d’accompagnement à travers des exemples concrets.• Présentation du concept de l’innovation ouverte, des différents types de systèmes qui existent ici et ailleurs (forum ouvert, hackathon, Living Lab, Fab Lab) et des stratégies qui y sont utilisées (Service Design, Design Thinking, UX).• Retour d’expérience d’entreprises qui ont utilisé ces approches pour développer des produits et services innovateurs.• Présentation des ateliers de fabrication numérique (Fab Lab) comme espace ouvert avec des technologies et processus de prototypage pour soutenir les entrepreneurs dans le développement de produit.Volet ''Startups et entreprenariat''- Discussions, témoignages et présentations par des entrepreneurs sur les thémes de l'innovation, de la commercialisation et de l'internationalisation.
Conférence "Qui a volé mon idée?!" par Jean-Sébastien Noël, fondateur et responsable de La Ruche18h - Concours de pitchs afin de se qualifier pour la Grande Finale lors d'Expo Entrepreneurs, où 5 startups se mériteront une présence à SxSW 201819h - Cocktail de réseautageENTREPRISES – PITCHEZ!La mission commerciale est organisée à l’occasion de l’événement SXSW Interactive, qui se tiendra du 9 au 13 mars 2017 à Austin, au Texas.Pour gagner, il suffit de suivre les 2 étapes ci-dessous!ÉTAPE 1 : Concours de pitchsInscrivez-vous à la compétition et participez au concours de pitchs d’entreprises (pitch battle).– Les 2 entreprises gagnantes par région présenteront à Montréal à la fin-Janvier, lors d'Expo Entrepreneurs, devant le panel provincial.– Format des pitchs : un pitch de 180 secondes sans projection visuelle. Produits et prototypes acceptés.ÉTAPE 2 : Grande finale à MONTRÉAL (24 et 25 janvier à Expo Entrepreneurs, à la Place Bonaventure)– La grande finale réunira les 10 finalistes des 5 régions du Québec représentées et déterminera qui seront les 5 gagnants *détails sur les bourses à venir*COUP DE COEUR NEOSHOP- Les entreprises ayant des produits (hardware) innovants destiné au marché de consommation (B2C) courent la chance de gagner le Coup de Coeur Neoshop, qui sera remis à une startup par région. Le prix consiste en une mise-en-avant de ce produit à la boutique Neoshop Montréal, mais également à la boutique Neoshop France et sur leur boutique en ligne.COMMENT PARTICIPER?Pour vous inscrire au concours de pitchs régionaux, veuillez remplir le formulaire ici. ------------PROCESSUS DE SÉLECTION POUR LA FINALELes 5 entreprises gagnantes seront choisies parmi les 10 finalistes régionaux par un comité́ d’experts, selon les critères suivants :– Le rendu et l’efficacité du discours (pitch) (captation devant public);– Le potentiel de rupture;– La pertinence du modèle d’affaires;– Le potentiel de traction auprès des investisseurs et des clients;– Le potentiel de succès à l’international.PARTENAIRES ORGANISATEURS DE LA TOURNÉEExport Québec, Desjardins, Expo Entrepreneurs, Communautique, Cilex, Espace-Inc, Info Entrepreneurs, Mangrove, LaRuche, Digihub, Maison des Régions, hub mtl, Coopérathon et MontrealNewTech* Plus de détails sur Expo Entrepreneurs et la mission à SxSW 2018 à venir! *
Hacking the Future of Work
13 Oct - 06:00 PM
Ottawa, Canada
Presented in partnership with RBC, Uber, McKinsey & Company, Trilateral Commission, Hill+Knowlton Strategies, Paddle HR, Impact Hub Ottawa and Datafest Ottawa.
Hack for a cause!
The latest research on The Future of Work indicates that almost half of current workforce activities have the potential to be automated with today’s robotics and artificial intelligence technologies. Activities most susceptible to automation involve physical activities in highly structured and predictable environments, as well as the collection and processing of data.
The most automatable jobs in industries such as accommodation and food services, manufacturing and retail trade are those occupied by some of the most vulnerable in our communities including migrant workers, youth, low-income households and the aging.
The Future of Work is a fall 2017 hackathon programme featuring meetups, big, bold idea sessions and a capstone weekend-long hackathon on October 13-15 in Ottawa. It’s an opportunity to apply your creativity, coding, design, and data visualization skills to do good for your community.
We’re hacking The Future of Work to:
1) Identify, monitor and forecast the forces that are driving workforce changes, which workers will be impacted and how; and
2) Develop tech-based solutions to help the most at-risk and vulnerable workers in our community through these transitions (up-skilling, re-skilling, entrepreneurship etc.)
Join us
The hackathon will bring together 15 teams consisting of 4 technologists and subject matter experts (60 people in total). Besides skills, we care about inclusion and are hoping hackers of all cultures, backgrounds and genders sign up!
Up to three teams with the most promising prototypes will be selected to present at a formal meeting of The Trilateral Commission, a non-governmental policy forum, on November 4 at the Chateau Laurier.
As part of this hackathon you will:
Gain an understanding of challenges and opportunities relating to the future of work in a rapidly changing, technologically advancing world;
Have the opportunity to forecast and disrupt these challenges with your ideas and skills;
Be challenged to think critically as you build something new and helpful;
Meet, learn from and be inspired by creative, collaborative and caring folks like yourself.
Hackathon weekend schedule
Friday, October 13
6PM - Kick-off remarks and project champion pitches (snacks served)
7PM - Participants circulate, decide which project to work on, form teams and hack to it!
12AM - Hack venue closes
Saturday, October 14
9AM - Hack venue opens, breakfast is served
Noon - Lunch
1-3PM - End users available for team inputs/focus grouping
6PM - Dinner
Sunday, October 15
9AM - Hack venue opens, breakfast is served
Noon - Hacking ends, lunch is served and teams present their demos to an expert panel
2PM - High fives for hacking the Future of Work!
Frequently Asked Questions
When will hackathon projects be developed and announced? Projects are announced!
Who can attend? Attendance is open to everyone of all ages and backgrounds. We ask that participants under 16 be accompanied by an adult. First time hackathon participants are welcome! Everyone will have skills to bring to the success of this event.
How are teams formed? Teams will form organically following problem pitches on Friday evening. Choose the project that appeals to you most and where you feel your expertise will be most valuable.
Must I attend the entire weekend? Try to be there for your team and commit to the event program. We understand that commitments and last-minute emergencies may prevent participants from hacking through the weekend.
Are the travel fees or other expenses to be reimbursed? Participants are responsible for their own transportation to and from the hackathon. We will reimburse out of towners up to 100CAD upon presentation of a receipt at the event (gas, bus etc). Contact us if you’d like help finding Ottawa accommodation.
What should I build? Work with the designated subject matter expert to prototype a tech-based solution. Here are some criteria to keep in mind:
Impact – Does this solution have a real impact for its target audience? Is it scalable? Does it solve the stated problem?
Creativity – Is the solution novel? Does it approach the problem in a creative or never-seen-before way?
Design – How well designed is this solution? Did the design process include the user? Is it seamless for the user?
Technical Achievement – Does this prototype a solution to a technical problem?
What datasets are available? We have access to a wide range of open datasets from all levels of government as well as shared data from some key players in the labour market field. We have begun packaging these and a (growing) dataset repository will be out and about soon.
Rules
By entering the Hackathon, participants agree to abide by the rules and decisions of the organizers.
The Hackathon is open to everyone. Participants under the age of 16 must be accompanied by an adult at all times.
Registration to the hackathon will be administered by Datafest Ottawa.
The maximum number of hackathon participants is 60. In the event that registration reaches 60, Datafest Ottawa will manage a waiting list and inform waitlisted registrants as spots become available.
The Hackathon venue is Impact Hub Ottawa.
Participants may work on a team of one to four people. Teams will be formed on the evening of October 13th following the problem pitch session. Teams may form organically. Latecomers may join a team the morning of October 14th.
Computers are not provided, so participants should bring their own computer and other equipment, including power bars. Participants are responsible for their own transportation to and from the hackathon.
Participating in the hackathon is $10. All meals and drinks will be provided.
Code of conduct
All attendees, sponsors, partners, volunteers, and staff at our hackathon are required to agree with the following code of conduct. Organisers will enforce this code throughout the event.
We expect cooperation from all participants to ensure a safe environment for everybody.
Our hackathon is dedicated to providing a harassment-free experience for everyone, regardless of gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, nationality, religion, previous hackathon attendance or computing experience.
Harassment of hackathon participants, and the use of alcohol and illegal substances will not be tolerated.
Offensive language and imagery is not appropriate at any hackathon venue, including hacks, talks, workshops, parties, social media, and other online media.
Participants violating these rules may be sanctioned or expelled from the hackathon at the discretion of organisers.
Intellectual Property
The intellectual property (IP) rights of hacks produced at the event belong to their respective teams and not to the organisers, sponsors, or partners.
Participants are encouraged to use their own proprietary solutions to develop creative and efficient products provided you have appropriate legal permission.
If you are representing a company, your company’s proprietary software assets are also allowed to be used with the appropriate permission from your organization.
Please reference the Terms and Conditions of the data you work with to confirm that all IP rights remain with the participant and/or the organization they are representing.
Recognition and support for team projects may be developed in order to increase the scale of impact.
Sponsors & Organizing Partners
RBC is Canada’s largest bank, and one of the largest banks in the world, based on market capitalization. We are one of North America’s leading diversified financial services companies and have over 80,000 full- and part-time employees who serve more than 16 million clients.
Uber Technologies Inc. is an American technology company headquartered in San Francisco, California, operating in 633 countries worldwide. It develops, markets and operates the Uber car transportation and food delivery mobile apps.
McKinsey & Company is a global management consulting firm that serves leading businesses, governments, non- governmental organizations, and not-for-profits. We help our clients make lasting improvements to their performance and realize their most important goals.
The Trilateral Commission is a non-governmental, policy-oriented discussion group of distinguished citizens from Europe, North America, and Asia Pacific formed to encourage understanding and closer cooperation among these three regions on shared global problems.
Paddle HR is a cloud-based enterprise HR SaaS platform that helps large companies improve employee retention via internal mobility of current employees. Its mission is help talent flourish in organizations.
Hill+Knowlton Strategies has nine offices across the country and is a leader in both public relations and public affairs. Headquartered in Toronto, the company is the No.1-rated strategic communications firm in the country. Its experts specialize in corporate communications, marketing communications, public affairs, engagement, crisis, energy, technolgoy, health care, content marketing, researhc and measurement, social and digital communications, financial communications and transactions.
Impact Hub Ottawa is a community of creative and entrepreneurial changemakers who are shaping a better future for our city and our world through social innovation and cross-sector collaboration. Impact Hub is powered by a global network of 15,000 individuals around the world.
Datafest Ottawa organizes events to spark innovation in the public, para-public and charitable sectors. They bring together subject matter experts with experts in open data, technology and design to develop new concepts and tools that advance social issues.
Random Hacks of Kindness Ottawa - October 2017
13 Oct - 05:00 PM
Ottawa, Canada
Random Hacks of Kindness is a hackathon for social good that brings together volunteer developers and tech-savvy do-gooders to work with charities, community groups and social enterprises.
Random Hacks of Kindness (RHoK) Ottawa is part of a global movement that organizes hackathons that bring together problem solvers, creative thinkers, and technologists for a weekend to bring technology solutions to challenges faced by charities, not-for-profits, and civic organizations. Over the course of a weekend, teams of volunteers bring their creative, technical, and problem-solving know-how to tackle and solve several of these challenges.
More details can be found here: https://rhok.ca/events/rhok-7-october-2017/
0-6 EARLY YEARS SERVICES 'WICKED PROBLEMS' HACKATHONS
29 Jun - 08:30 AM
KANATA, Canada
WHAT IS A HACKATHON? Hackathons are more commonly used in the Technology sector as a collaborative experience to tackle specific coding challenges and product issue. The model has been adapted for the social service sector because it encourages creativity, curiosity, and exploration, key elements needed for distilling ideas into activity and community motion.
WHAT IS A WICKED PROBLEM? Persistent social or cultural problems that communities face that are difficult if not impossible to solve because of thier interconnected and interdependent nature. Using systems thinking allows for and requires a more integrated and collaborative approach to tackle these sorts of issues. Wicked problems require different thinking and open mindsets that can be developed using Design Thinking.
WHAT IS DESIGN THINKING? Design thinking is a holistic systems approach to delivering human-centred services that meet client and service users needs and expectations.
WHY A WICKED PROBLEM SERVICE HACKATHON? The Hackathon model allows participants to develop, explore and test ideas in collaboration with others. Wicked Problem Service Hacks are learn-by-doing events where the only agenda is to meet the expectations and needs of the service users.
A Lab for Learning, Sharing and Challenging Ideas and Perspectives for Change in the 0-6 Service Sector!
WHAT IS THE GOAL OF THE 0-6 Years SERVICE HACKATHON? Participants of the 0-6 Service Hackathon will be better equipped to deliver services as per the OEYCFC guidelines and contribute to the transformation of a more integrated and cohesive system for Children 0-6 and their families . For example-
-Respond to parent/caregiver concerns about their child's development
-Information sharing about services and programs.
-Facilitate and coordinate community connections and service planning for all family members.
-Collaborate with community partners to offer additional programs and services that align with the needs and priorities of the community.
WHO SHOULD ATTEND?
Each 2-day session (select only one to attend) is limited to a maximum of 12 registered participants.
Individuals and teams of 0-6 Service Providers are encouraged to attend one of the three sessions- Consolidated Municipal Service Managers (CMSMS), District Social Service Administration Boards, School Boards, Data Analysis Coordinator, Early Literacy Specialists, 0-6 Researchers 0-6 Community Service Providers, Best Start Members, Early Years Staff and Community Health Service Providers, Family Supports and Service providers, other Community, Ministry and Government Stakeholders/Funders.
Those interested in attending as a service team or network member are encouraged to attend different session dates to increase exposure to broader thinking and perspectives to improve the overall collective learning experience.
WHAT WILL PARTICIPANTS TAKE AWAY? Participants will learn alternative methods for approaching and tackling complex service and community problems. Using large and small group discussions and iterative prototyping activities over the course of 2 days. Participants will also be introduced to, use and analyze a User Experience (UX) Mapping process to explore user service needs and expectations to identify problem areas and opportunities that impedes positive outcomes for users. A great tool for an Program Evaluators toolbox and community service providers wanting to go deeper into the world of service satisfaction and quality for IMPACT.
Resources and access to additional Peer Learning supports.
Hackathon Background Documents
Ministry Planning Documents Ministry of Education Early Years Division Feb 22, 2016
2009 Star Newspaper article Opportunity to Transform early learning in Ontario
2009 IDEO Shopping Cart Challenge Video
Design & Problem Solving
Fast Company Article- Habits of Curious People
Wicked Problems and Design
Designs that Matter
Solving Public Problems through Behavioural Science
Design Thinking for Evaluation & Learning
Registration only available using this Eventbrite page.
FREE PARKING ON SITE
Registration includes Lunch and snacks on both days.
Optional overnight Block Accomodations available for registered participants.
0-6 EARLY YEARS SERVICES 'WICKED PROBLEMS' HACKATHONS
22 Jun - 08:30 AM
KANATA, Canada
WHAT IS A HACKATHON? Hackathons are more commonly used in the Technology sector as a collaborative experience to tackle specific coding challenges and product issue. The model has been adapted for the social service sector because it encourages creativity, curiosity, and exploration, key elements needed for distilling ideas into activity and community motion.
WHAT IS A WICKED PROBLEM? Persistent social or cultural problems that communities face that are difficult if not impossible to solve because of thier interconnected and interdependent nature. Using systems thinking allows for and requires a more integrated and collaborative approach to tackle these sorts of issues. Wicked problems require different thinking and open mindsets that can be developed using Design Thinking.
WHAT IS DESIGN THINKING? Design thinking is a holistic systems approach to delivering human-centred services that meet client and service users needs and expectations.
WHY A WICKED PROBLEM SERVICE HACKATHON? The Hackathon model allows participants to develop, explore and test ideas in collaboration with others. Wicked Problem Service Hacks are learn-by-doing events where the only agenda is to meet the expectations and needs of the service users.
A Lab for Learning, Sharing and Challenging Ideas and Perspectives for Change in the 0-6 Service Sector!
WHAT IS THE GOAL OF THE 0-6 Years SERVICE HACKATHON? Participants of the 0-6 Service Hackathon will be better equipped to deliver services as per the OEYCFC guidelines and contribute to the transformation of a more integrated and cohesive system for Children 0-6 and their families . For example-
-Respond to parent/caregiver concerns about their child's development
-Information sharing about services and programs.
-Facilitate and coordinate community connections and service planning for all family members.
-Collaborate with community partners to offer additional programs and services that align with the needs and priorities of the community.
WHO SHOULD ATTEND?
Each 2-day session (select only one to attend) is limited to a maximum of 20 registered participants.
Individuals and teams of 0-6 Service Providers are encouraged to attend one of the three sessions- Consolidated Municipal Service Managers (CMSMS), District Social Service Administration Boards, School Boards, Data Analysis Coordinator, Early Literacy Specialists, 0-6 Researchers 0-6 Community Service Providers, Best Start Members, Early Years Staff and Community Health Service Providers, Family Supports and Service providers, other Community, Ministry and Government Stakeholders/Funders.
Those interested in attending as a service team or network member are encouraged to attend different session dates to increase exposure to broader thinking and perspectives to improve the overall collective learning experience.
WHAT WILL PARTICIPANTS TAKE AWAY? Participants will learn alternative methods for approaching and tackling complex service and community problems. Using large and small group discussions and iterative prototyping activities over the course of 2 days. Participants will also be introduced to, use and analyze a User Experience (UX) Mapping process to explore user service needs and expectations to identify problem areas and opportunities that impedes positive outcomes for users. A great tool for an Program Evaluators toolbox and community service providers wanting to go deeper into the world of service satisfaction and quality for IMPACT.
Resources and access to additional Peer Learning supports.
Hackathon Background Documents
Ministry Planning Documents Ministry of Education Early Years Division Feb 22, 2016
2009 Star Newspaper article Opportunity to Transform early learning in Ontario
2009 IDEO Shopping Cart Challenge Video
Design & Problem Solving
Fast Company Article- Habits of Curious People
Wicked Problems and Design
Designs that Matter
Solving Public Problems through Behavioural Science
Design Thinking for Evaluation & Learning
Registration only available using this Eventbrite page.
FREE PARKING ON SITE
Registration includes Lunch and snacks on both days.
Optional overnight Block Accomodations available for registered participants.
0-6 EARLY YEARS SERVICES 'WICKED PROBLEMS' HACKATHONS
15 Jun - 08:30 AM
KANATA, Canada
WHAT IS A HACKATHON? Hackathons are more commonly used in the Technology sector as a collaborative experience to tackle specific coding challenges and product issue. The model has been adapted for the social service sector because it encourages creativity, curiosity, and exploration, key elements needed for distilling ideas into activity and community motion.
WHAT IS A WICKED PROBLEM? Persistent social or cultural problems that communities face that are difficult if not impossible to solve because of thier interconnected and interdependent nature. Using systems thinking allows for and requires a more integrated and collaborative approach to tackle these sorts of issues. Wicked problems require different thinking and open mindsets that can be developed using Design Thinking.
WHAT IS DESIGN THINKING? Design thinking is a holistic systems approach to delivering human-centred services that meet client and service users needs and expectations.
WHY A WICKED PROBLEM SERVICE HACKATHON? The Hackathon model allows participants to develop, explore and test ideas in collaboration with others. Wicked Problem Service Hacks are learn-by-doing events where the only agenda is to meet the expectations and needs of the service users.
A Lab for Learning, Sharing and Challenging Ideas and Perspectives for Change in the 0-6 Service Sector!
WHAT IS THE GOAL OF THE 0-6 Years SERVICE HACKATHON? Participants of the 0-6 Service Hackathon will be better equipped to deliver services as per the OEYCFC guidelines and contribute to the transformation of a more integrated and cohesive system for Children 0-6 and their families . For example-
-Respond to parent/caregiver concerns about their child's development
-Information sharing about services and programs.
-Facilitate and coordinate community connections and service planning for all family members.
-Collaborate with community partners to offer additional programs and services that align with the needs and priorities of the community.
WHO SHOULD ATTEND?
Each 2-day session (select only one to attend) is limited to a maximum of 12 registered participants.
Individuals and teams of 0-6 Service Providers are encouraged to attend one of the three sessions- Consolidated Municipal Service Managers (CMSMS), District Social Service Administration Boards, School Boards, Data Analysis Coordinator, Early Literacy Specialists, 0-6 Researchers 0-6 Community Service Providers, Best Start Members, Early Years Staff and Community Health Service Providers, Family Supports and Service providers, other Community, Ministry and Government Stakeholders/Funders.
Those interested in attending as a service team or network member are encouraged to attend different session dates to increase exposure to broader thinking and perspectives to improve the overall collective learning experience.
WHAT WILL PARTICIPANTS TAKE AWAY? Participants will learn alternative methods for approaching and tackling complex service and community problems. Using large and small group discussions and iterative prototyping activities over the course of 2 days. Participants will also be introduced to, use and analyze a User Experience (UX) Mapping process to explore user service needs and expectations to identify problem areas and opportunities that impedes positive outcomes for users. A great tool for an Program Evaluators toolbox and community service providers wanting to go deeper into the world of service satisfaction and quality for IMPACT.
Resources and access to additional Peer Learning supports.
Hackathon Background Documents
Ministry Planning Documents Ministry of Education Early Years Division Feb 22, 2016
2009 Star Newspaper article Opportunity to Transform early learning in Ontario
2009 IDEO Shopping Cart Challenge Video
Design & Problem Solving
Fast Company Article- Habits of Curious People
Wicked Problems and Design
Designs that Matter
Solving Public Problems through Behavioural Science
Design Thinking for Evaluation & Learning
Registration only available using this Eventbrite page.
FREE PARKING ON SITE
Registration includes Lunch and snacks on both days.
Optional overnight Block Accomodations available for registered participants.
Hacking Health Ottawa #HIP613 Hackathon
28 Apr - 07:00 PM
Ottawa, Canada
Health professionals, patients, developers, designers, entrepreneurs in and around Ottawa! Are you motivated to change the world of health! Come participate in the Hacking Health Ottawa #HIP613 Hackathon. This hackathon is intended to help bring IT and healthcare professionals together to conceive & design an app, a device, or other solution for patient-centric care.
SpaceAppsOttawa
28 Apr - 06:00 PM
Ottawa, Canada
Interested in space travel? NASA has commissioned the NASA International Space Apps Challenge (ISAC) to get people around the world to collaborate on its mission directives. If you're in Ontario, you're invited to sign up for the Ottawa edition. You'll be part of a 48-hour global collaborative hackathon focused on space exploration. The theme for Space Apps 2017 is Earth. You can select one of the following challenges:
1. The Earth and Us,
2. Planetary Blues,
3. Warning! Danger Ahead,
4. Our Ecological Neighborhood, and
5. Ideate and Create.