Showing results 11 to 20 out of 31
TechTown LOOP CITY (Invitation needed)
23 Nov - 08:30 AM
Gladsaxe and Lyngby-Taarbæk in LOOP CITY,
Join the 7th transnational TechTown meeting in LOOP CITY, Denmark on 23rd and 24th September 2017. Please arrive on Wednesday 22nd November and plan to stay until 17.00 on Friday 24th November. Lyngby is easily accessible from Copenhagen Airport  Meeting theme: Growing jobs through the smart city agenda How can cities ensure that they maximise the local jobs creation potential linked to delivering smart city agendas? What role could local city challenges, hackathons play?  What role could public procurement play? What does good governance look like? Political leadership? Public private partnership? How can cities ensure that the LOCAL job creation potential from smart cities are maximised? How can cities create 'living labs' or 'test beds' for new intelligent city solutions? General aims of the meeting: To better understand LOOP CITY's digital ecosystem To learn about how LOOP CITY aims to grow digital jobs through the Smart City Agenda To consider: How cities grow digital jobs through the Smart City Agenda (including mobility) What the link is between digital and Smart City? How cities can support an ecosystem of Smart City/digital players of all sizes and shapes – From Multinationals to Startups and SMVs to Students How they can network governance and strategic collaboration across municipalities The role that living labs and test beds play? To discuss and prepare for local and network level final events To progress TechTown final dissemination outputs Are the TechTown city action plans fit for purpose? Are they SMART? Sustainable? Deliverable? Have they identified appropriate resources for ongoing governance and delivery?
    Bringing the true peer-to- peer mutual back to insurance using Blockchain!
    21 Nov - 06:00 PM
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    Headline: Bringing the true peer-to- peer mutual back to insurance by utilizing Blockchain technology. Bio: Hugh Karp is an insurance professional and actuary with over 15 years of experience in the insurance industry. He has held a variety of roles in both primary and reinsurance companies and is currently the CFO for a global reinsurers’ Life operations in the UK. He has a keen interest in blockchain technology with a particular focus on the fundamental business change it can enable. Abstract: Mutuality is the original insurance structure, run by the community, for the community. Despite the attractions, the mutual has largely disappeared, being overpowered by much larger profit driven companies. Blockchain technology can solve the fundamental problems of the mutual by allowing them to scale. Come and learn more about how Nexus Mutual will bring the mutual back to insurance and return profits to the hands of the community. This is an interactive event, hence we encourage everyone to ask questions during the Q&A session. Event organizer – Antonio Sabado Antonio is a founder of The Blockchain Connector, a training and recruitment company focusing entirely on Blockchain technology. Antonio has 10 plus years experience working closely with global Investment Banks placing and managing highly skilled eTrading Technology professionals. Antonio has an extensive network, ranging from mid to senior level technology and business professionals across various sectors. He is an organiser of several Blockchain focused events in London aimed at software developers and business users. The Blockchain Connector "Our goal is to build a blockchain developer community by helping regular developers become blockchain developers. We host regular hands-on developer workshops, technical deep dive sessions and hackathons. We train and recruit developers on behalf of start-ups and global firms working on Blockchain related projects. We are planning a series of Blockchain focused seminars for business users/non-technical users to take place in London.” To view all our future events, please click HERE. For further details on our developer workshop, please email us on antonio@theblockchainconnector.com or contact us on 0044 (07)923 521 833. Follow us on Twitter @bc_workshop & @thebc_connector Join our developer focused meetup group https://www.meetup.com/Blockchain-Workshop-for-Developers/
      Initiate: workshop 1
      21 Nov - 05:15 PM
      Stockhom, Sweden
      This is the first workshop in the workshop series during the Initiate program. The first workshop will be held by Stockholm School of Entrepreneurship, topic is yet to be announced.  The aim of this workshop series is to give you valueable tools in venture creation and provide you and your team with a forum to further develop your business idea. If you missed the hackathon you can still join the workshop series.For participants that cannot participate in person, the workshop will be live streamed. 
        Workshop 1: Programming with SAS Analytics
        20 Nov - 02:00 PM
        Toronto,
        EVENT OPEN ONLY TO RYERSON STUDENTS - PLEASE PROVIDE ONECARD AT FIRST AND LAST EVENT. In collaboration with SAS Analytics, Zone Learning Analytics School presents event 1 of 3 in preparation for the Hackathon to follow in 2018. Workshop 1 will introduce programming in order to be able to work on the upcoming workshop which will introduce analytics using the SAS software.  $20 ticket cost is only to hold your spot over the course of the 3 events. Money will be returned on day of Hackathon. 
          Happiness Decoded Hackathon
          27 Oct - 03:00 PM
          Noida, India
          A session completely unrelated to your field of work, but one that would talk about happiness in work life and in general as well. What does it take to be happy in every instance?  Small things you can keep a check on and much more! Mr Bali comes with an extensive experience of training people in this domain and is one of the top-notch influencers working with the Times Group, and numerous corporate-social initiatives round the nation! Visit https://events.91springboard.com/event/0f1e3abc-acb4-11e7-911c-062e097c0a53/ for more information.
            Midlands Tableau User Group
            24 Oct - 06:00 PM
            Leicester, United Kingdom
            Interested in Data Vizualization? Interested in Tableau? In and around the Midlands? The Midlands Tableau User Group invites you to attend their upcoming meeting and to participate in a hackathon. You'll get the opportunity to network with fellow Tableau users, share experiences, and take part in the data viz hackathon.
            The UX of VR Series
            02 Oct - 06:00 PM
            San Francisco, United States
              This event is for designers and anyone who works at the intersection of design and technology.  The UX of VR Series  6:00PM - 9:00PM   •  Learn  •  Network  •  4 Nights after Work  •  UX & VR This series is about improving the usability of Virtual Reality applications. By applying UX principles and design thinking techniques, designers will have a huge impact on the future of VR. We are all working together to advance technology. Schedule:   Monday, October 2   at Udemy HQ600 Harrison Street, San Francisco, CA VR Demos by our friends at: TribeVR Leap Motion Virtual Bytes VR TriHelix VR     6:30-7:00pm "Fireside Chat with Tony Parisi on the State of the Industry"TONY PARISIGLOBAL HEAD OF VR/AR AT UNITY   Tony Parisi is a pioneer in the world of Virtual Reality, and currently works as the Global Head of VR/ AR at Unity. In this fireside chat, we'll learn about the state of the industry, where VR is headed, why the world is ready for it now, and how we can gain mass-market option.      About Tony Tony Parisi is a virtual reality pioneer, serial entrepreneur and angel investor. Tony is the co-creator of 3D graphics standards, including VRML, X3D and glTF, the new file format standard for 3D web and mobile applications.Tony is also the author of O’Reilly Media’s books on Virtual Reality and WebGL: Learning Virtual Reality (2015), Programming 3D Applications in HTML5 and WebGL (2014), and WebGL Up and Running (2012).   Tony is currently Head of VR and AR at Unity Technologies, where he oversees the company’s strategy for virtual and augmented reality.  7:05-7:30pm "Everything You Need to Start Designing in VR" NEILDA PACQUING PRODUCT DESIGNER & MIXED REALITY EVANGELIST Want to start designing for VR but don't know where to start? Neilda Pacquing will teach us everything!   In this talk, Neilda get us started in designing for VR.  She'll show us ways that industries are applying it.  We'll also learn about hardware and software.  She'll go over areas that designers can make a difference and make the space more usable.   About Neilda Neilda Pacquing explores the ways VR/AR/MR has the power to teach empathy and share experiences to others in new ways. She is a UX Designer and VR/AR/MR evangelist and worked for companies such as Sephora and Bank of America designing for a variety of digital platforms. Neilda is currently studying VR development and is working on making apps of her own.    7:35-8:05pm "Intro to Designing with 3D Software for VR"KATIE HUGHESPRODUCT DESIGN LEAD AT BEAST PETS  Eager to prototype for VR but don't know where to *technically* start? In this session, Katie Hughes will introduce 3D software used for immersive UX/UI design, and give  live walkthroughs of the Unity 3D, Tilt Brush and Blocks interfaces in a real-time HTC Vive demonstration culminating in a low-fidelity VR prototype. Attendees will leave the session with the confidence to try out the software themselves and to start designing their own experiences. This session is tailored toward new or prospective users; no previous Unity, Tilt Brush or Blocks experience is required. If you would like to follow along for the Unity demonstration, we encourage downloading the free personal version of Unity and creating an account prior to attending this session.    About Katie Katie Hughes leads Product Design for Beast Pets, a San Francisco-based startup making smart and magical pets for virtual reality. She is co-founder of the AR/VR Design SF Meetup group, and previously worked as a UX/UI designer for YBVR. As an emerging tech enthusiast, VR hackathon addict, and UX design evangelist, she is passionate about designing for an inclusive and ethical technological future.     8:10-8:30pm "VR & Brains" SARIT (SARAH) HERSHAKFOUNDER AT MINDMOVR AND CONSULTANT AT KARUNA LABS  Based on the latest neuroscience research Sarah will explain the unique power VR has over brains. She will focus on how this power can be used in the health care industry and end with some specific tips on how this information can be implemented to design UX in VR.  This interactive lecture will explore: Examples from research in health care on how VR manipulates sensory information and influences the brain. How brains work – The Predictive Coding framework How the brain’s plastic sense of self can be used to design better UX About Sarah Sarah recently graduated from with Masters Degree in Neuroscience and is dedicated to improve the quality of people's lives with VR.  She combines her knowledge from a BSc. in Physics, a MSc. in Cognitive Neuroscience and a lifetime dedicated to movement, martial arts and dance, to create VR experiences that hack the brain body link. Sarah is the Co-Founder of Virtual Bytes (https://www.patreon.com/virtualbytes), creating VR demos that showcase the uniqueness of VR as a medium and consulting for Karuna (http://karunavr.com/), a startup using VR for treating chronic pain.     Tuesday, October 3 at Adobe HQ, San Francisco601 Townsend Street, San Francisco, CA   VR Demos by our friends at: TribeVR Leap Motion Virtual Bytes VR TriHelix VR    6:40-6:55pm  "Advertising in Virtual Reality"STEVE IPCOFOUNDER OF ADVR    About Steve Steve Ip is co-founder and chief strategy officer at ADVR, a content marketing company that has developed the first discovery marketing engine for virtual and augmented reality applications. He leads strategy and partnership initiatives at the San Francisco-based startup, bringing with him an impressive viral-content marketing background that has garnered millions of organic impressions from various music projects, viral videos, published articles and independent games.  Steve is also a writer for VRScout and co-founder of BoxCat, an award-winning independent mobile games developer. Previously, he held product and marketing positions at a diverse list of companies at the nexus of mobile, games and entertainment including Pangea Mobile, MakersKit, Hello Kitty Sports and The Backspin.  Steve graduated from California State University with a B.A. in Music.     7:00-7:35pm "The VR Design Process"CHRIS GALLELLOFOUNDER AT PURPLE.LI AND VR DESIGNER & DEVELOPER How does designing for VR differ from designing in 2D? Ultimately, the fundamental process is similar, but there are entirely new methods that you'll need to learn. And since the technology is so nascent, new methodologies are coming along every day. Chris Gallello will show examples from his process in designing VR experiences, and introduce methods for prototyping a VR experience even if you're new to the space or don't have the appropriate hardware. About Chris Chris Gallello is the founder of Purple.li (a collaboration tool for designers) and a VR designer/developer. His VR work has included Kitten Cannon, Pointless Puppets, the AR/VR Design SF meetup group, and a variety of other smaller projects. Prior to working on Purple, he was a Product Manager at Microsoft, where he helped people be more productive, and Imgur, where he helped people be less productive.    7:50-8:05pm  "Integrating Virtual Reality into Civic Technology" CLORAMA DORVILIASUX RESEARCHER AND DESIGNER AT CODE FOR AMERICA AND VR DEVELOPER  Inspired by the work of Chris Milk to use VR and 360 Filmmaking to deliver experiences of vulnerable populations on an international scale to UN leaders. Clorama will share her thoughts on how civic tech can similarly draw from this example to utilize the immersive value of VR to close empathy gaps in local government. She will go over several example use cases and demonstrate how she has used the 360 filmmaking to better inform her work and communication with stakeholders when designing user journeys of government services. She will also highlight some case studies of VR as a simulation tool for decision-makers in public policy.    About Clorama Clorama Dorvilias utilizes Virtual Reality and IoT to solve human problems. She currently leads UX Design and Research in her fellowship at Code for America, where she and her team work on technology to improve the economic development for the Municipality of Anchorage, Alaska. Clorama grew up in San Jose and graduated with a BS in Political Science (2009). After college, she began working in community development in the Public Sector, where she noticed that technology was greatly under utilized. Clorama wanted to have more of impact, so she soon became a self-taught front-end developer and volunteered her free-time to help non-profits. In 2015, Clorama completed her Masters Degree in Interaction Design Communication at University of the Arts in London. For her thesis, she created her first VR app to gamify anti-bias trainings in the workplace. In 2017, Clorama took this a step further and participated in the 2017 Oculus Launch Pad program. She and another participant collaborated to build a VR Training App. Clorama now resides in San Francisco, where she balances her love for designing people centered services in civic tech and virtual reality. Follow her on Twitter at @CreativeClo.      8:10-8:30pm "Encompassing Sound:  An Overview of Spatialized Audio"GINA COLLECCHIASENIOR SOFTWARE ENGINEER, AUDIO/DSP AT JAUNT VR Spatial audio is an essential but often overlooked element of storytelling in virtual reality: we rarely notice dropped video frames, but a single dropped audio sample is blatantly apparent. This talk will demonstrate the capture, post-production, and playback of spatial audio, with a brief introduction to digital audio basics. 3D microphones, head-related transfer functions (HRTFs), popular plugins for placing sound in space, and spatial audio formats will be covered, with a peek at the Jaunt VR audio platform and its offerings. Tips for sound design and auditory perception considerations will also be shared.  About Gina Gina Collecchia is a music technologist living in San Francisco, CA. She holds a Masters in Music, Science, and Technology from the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University, where she studied digital audio processing under Julius O. Smith III, and a Bachelors in Mathematics from Reed College. She is author of the book Numbers and Notes: An Introduction to Musical Signal Processing, published in 2012 by PSI Press. Gina has held positions at Sennheiser, Apple, SoundHound, and most recently, Jaunt VR, where she leads audio software development for spatial audio.       Wednesday, October 4 at LinkedIn, San Francisco222 2nd Street, San Francisco, CA 6:45-7:00pm  "Optimizing VR for Comfortable Experiences" LAURA WIEMEGAME GRAPHICS ENGINEER AT INTEL Have you wondered why VR requires such expensive PCs or why many people have reported getting sick while using VR? VR has presented new challenges for graphics in order to make experiences immersive and keep up with a user's motion. For the best user experience, it is important to keep a steady 90 frames per second framerate. So how do you achieve such a high frame rate without sacrificing all your beautiful physics and effects? This talk will cover why VR demands such crazy hardware, how to figure out what may be slowing down your experience, and some quick optimization tips that will allow you to have more impressive experiences without killing your framerate.    About Laura Laura is a graphics engineer on the GAME team at Intel that helps game developers optimize their games for better performance. Previously at Intel, she worked on the prototype for Project Alloy Mixed Reality. She also enjoys mentoring for Udacity's VR Nano Degree. Laura is excited about the new technical challenges VR has presented for graphics engineers and she enjoys enabling developers to push technical boundaries with their experiences.       7:05-7:30pm  "User Interface Design for Virtual Reality"NICK COTTRELLMiXED REALITY PRODUCT DESIGNER Nick Cottrell is a Product Designer for Mixed Reality.  He will teach us how to translate 2D design principles into a 3D space.  We'll learn about interacting with UI components, giving the user feedback, and how this is different in a virtual 3d world. Nick will also demonstrate the differences in scale, density, layout, interactions, and context.   About Nick Nick Cottrell is a Mixed Reality UX Designer living in the San Francisco Bay Area. Specializing in interface design for products, Nick deploys a wide range of talents that help companies bridge the gap between physical and digital reality. He has experience with a variety of platforms and technologies like virtual reality, social interfaces, and peer-to-peer networks. All of that is supported by a foundation in branding, marketing, and traditional design. Nick believes that design and technology are similar to the craft of tailoring. They both involve stitching things together, finding connections and linking things.     7:35-8:05pm  "Designing for Hands, Not Controllers"MARTIN SCHUBERTVR DESIGNER AT LEAP MOTION As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and now fully articulated hand tracking – the trend is towards bringing more of our physical bodies into virtual spaces. When someone first puts on a Leap Motion-enabled headset, it often seems like they’re rediscovering how to use their own hands. In a sense, they are. When we bring our real hands and fingers into a virtual space we also bring a lifetime’s worth of physical biases with us. This is both a daunting design challenge and an opportunity to create intuitive, magical interactions. This talk will focus on experiments and discoveries made while working with tomorrow's input, your bare hands. About Martin Since completing his professional Bachelor of Architecture degree at the University of Southern California in 2013, Martin Schubert has been actively designing, developing, and experimenting with virtual reality and rich new forms of spatial input like hand tracking. He’s created multiple experiences such as Weightless, Geometric, and Mirrors, written about challenges and discoveries during his design process, and is currently exploring how to make the virtual feel more tangible as a VR designer/developer at Leap Motion.      8:10-8:30pm Mixed Reality & The Five Senses ALEX THEORYCO-FOUNDER & VR DIRECTOR AT SENSYNC Virtual Reality is an incredible technology that's quickly expanding the boundaries of storytelling and audience engagement. Narratives expressed through VR have the potential to completely revolutionize our media experiences by creating a multi-sensory and immersive sense of place. At the highest level, truly effective VR will be able to accurately simulate inputs from all five senses, as well as integrate physiological data to create more personalized experiences.  In this presentation, Alex Theory, VR Director and CoFounder at Sensync will explore the following topics:   The Five Senses - (sound, sight, smell, touch, taste) what works and what doesn't Brief History Of Multi Sensory Experiences VR as an art form Creating Multi Sensory Experiences In Unity Integrating Physiological Data & Biofeedback Drawbacks & possibilities Predictions for the future  About Alex  Alex Theory Ph.D. is a CEO, Director, and Executive Producer who specializes in large scale immersive experiences, interactive content, digital marketing, augmented reality, virtual reality, and transmedia storytelling. He has produced a variety of top rated television shows, music videos, films, brand activations, live events, and experiential marketing campaigns. During his career he has worked with clients such as Google, Facebook, iTunes, Cirque du Soleil, MGM, NBC, ABC, PBS, Sting, Black Eyed Peas, Elton John, Alanis Morissette, and many others. In addition to producing media & events, he enjoys writing music and lecturing at conferences/festivals around the world. For more info visit: sensync.me     Thursday, October 5 at LinkedIn, San Francisco222 2nd Street, San Francisco, CA 6:45-7:10pm "How We Made Facebook Spaces" KATYA KOSTYUKOVA PRODUCT DESIGNER AT FACEBOOK&  STEPHANIE ENGLEPRODUCT DESIGNER FOR SELF-DRIVING CARS AT GM  (FORMERLY AT FACEBOOK) In this talk Katya and Stephanie from the Facebook Design team, will teach us about social VR and how her team created Facebook Spaces, a platform for hanging out with Facebook friends in a virtual reality setting and exploring photos, videos, and drawing. She'll also teach us ways to influence more people to explore the VR space, and how to engage someone with and without a VR headset.   About Katya  Katya is a product designer at Facebook, working on Social VR and Facebook Spaces.  Prior to that, Katya led the design for Audio 360 at Facebook and design of the software suit Spatial Workstation for spatial audio production for 360 videos and Cinematic VR.      About Stephanie Stephanie Engle is a Product Designer in San Francisco, hailing all the way from San Francisco, CA. After studying people at Duke University and cities in Denmark, She joined Facebook’s VR team to think about virtually connecting people and places some more. There, she worked on everything from 360 videos and live streaming from VR. She’s since joined General Motors to design self-driving cars, but mostly she’s still just excited about how designers can make tech to help anyone go anywhere.      7:15-7:30pm "How to Create a Tutorial" CHRISTINE BOWERINSTRUCTIONAL DESIGNER AT FACEBOOK   A key — and often overlooked —aspect of user experience is teaching people to use your product. Christine Bower from Facebook will explore some best practices from the specialized field of instructional design to better serve your audience, material, and product by building clear, actionable, and engaging steps to instruct people how to use your product.  About Christine   Christine Bower is an educator, storyteller, and designer. She holds a master’s degree in digital media art and educational technology, and undergraduate degrees in creative writing and philosophy. She spent ten years working as a copyeditor, graphic designer, in academic PR, and as a web developer. Now an instructional designer, she's developed self-paced online courses at General Assembly, Google, and Facebook.   7:35-8:05pm "Collaborative Prototyping in VR"DANIEL CARDOZOPRODUCT DESIGN CONSULTANT & VR EVANGELIST In this talk, Daniel Cardozo will teach us the tools he uses to prototype in virtual reality.     The tools can help us build in 3D in and out of VR Collaboration and prototyping tools to get input from non-designers   About Daniel Daniel Cardozo is designing Drop, an upcoming VR application for the HTC Vive. His work in motion design and 3D led him to embrace VR as the place where his varied skills intersect.       8:10-8:30pm  "Usability Testing for VR"OLGA IVANOVACEO, PRODUCT DESIGNER & VR DESIGNERVR OXYGEN In this talk, Olga will share her VR usability study process, findings, and user testing techniques she used. She will explain which unexpected “surprises” may arise if the usability studies are underestimated.  About Olga Olga leads the virtual reality company to create and deliver meaningful experiences to enhance everyday life. She is dedicated to Human Centered VR Design, developing and testing various VR solutions for a social-educational experience she currently works on. Olga has Master's Degree in Communication design, during her journey as a creative professional, she has developed brands and successfully launched products always focusing on people, user-centered experiences and business goals. She worked with different platforms, tools, and technologies such as P2P blockchain applications and, of course, VR. Olga’s varied skills were a great asset to start working on VR. Olga is fascinated by the constant VR discovery process and keeps learning new tools and skills every day. For more info about Olga visit https://ol-iva.com and https://www.linkedin.com/in/olgaoliva/ Frequently Asked Questions Where can I contact the organizer with any questions? E-mail Andi Galpern at andi@cascadesf.com with any questions you might have.   What is the refund policy? All tickets are non-refundable and available on a first-come-first-serve basis. 
              Romania Hackathon
              25 Sep - 04:00 PM
              Bucharest, Romania
              Hi, I welcome you to this initiative! By joining me you will embark on a new adventure and you will experience an amazing time and new relationships. I intend to repeat the event, and to provide you with real value. I will announce the venue a couple of weeks prior to the date, based on the numbers of those interested to come. Whether you're a sponsor, a potential client or a participant, I encourage you to join the event. You can contact me via e-mail at: dansara75@yahoo.com. (Kindly note that the price of the tickets will range between 20$ - for individual, and 1495$ - for 10 people) Thank you, Daniel Saraolu, event organizer.
                StarShip Warriors Hackathon
                13 Sep - 06:30 PM
                Austin, United States
                Starship Warriors Online Business Hackathon is bringing business warriors together with tech warriors to launch & create million dollar ideas & unique powerful collaborations. There will be super successful speakers on the topics of personal development, online business, and tech. Light snacks & drinks provided. Dj will be popping with soft inspirational beats & tons of networking! Event is at Amplify at the Domain, in front of Top Golf. Parking is open to hackathon participants complimentary.  Sponsored by:  - Allison Ramsey Foundation: www.allisonramsey.co/donate - Complete Circle Consulting -Daric
                  Eindhoven Maker Faire Hackathon
                  02 Sep - 11:00 AM
                  Eindhoven, Netherlands
                  The Eindhoven Maker Faire Hackathon is the 2017 tantalising challenge to circumvent, target, invent and build solutions for our society of tomorrow. The city of the future is a Maker City! What IOT solutions do you propose? What are smart solutions for society? How can people participate more? Prove your ideas right or wrong during this 30-hour super cool gathering of smart, creative and open minded people. Registration is free and includes food, drinks, coaching, facilities, jury comments, follow-up support. Prizes are set to reward you and motivate for ground-breaking results, both in money prizes and exclusive products. Actual information on the website. Register free via this Eventbrite platform, pay the deposit as you like, and enjoy this weekend of creating the future! Participation includes access to the Maker Faire, en lets you talk, collaborate and eat with all makers. More information about the Eindhoven Maker Faire HERE. Hope to see you there! René Paré,program director Eindhoven Maker Faire