Free AT&T "Humans & Virtual Reality" workshops, NY: Feb 13 or 14
See why over 5,300 people have attended AT&T workshops!
Also check out our free "Intro to 360 Filmmaking: A Step-by-step Demonstration" workshop. Register for it here.
“Without a clear understanding of the human side of virtual reality, the experience will always fail.” (Jason Jerald)
Designing for virtual reality is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. In this free 3-hour workshop Jason Jerald, author of The VR Book: Human-Centered Design for Virtual Reality and Co-Founder & Principal Consultant of NextGen Interactions, through a combination of use cases and demonstrations will show how users perceive and intuitively interact with various forms of reality, discuss the causes of VR sickness, and demonstrate how to employ useful and pleasing content to create an immersive experience.
When you leave the workshop, you will understand virtual reality from the human experience perspective, allowing you to better create – or simply appreciate – powerful VR applications, whether for entertainment, education, science, healthcare, or the myriad of other uses of this new and exciting technology.
This workshop is for everyone, whether a developer, content creator, filmmaker, or simply someone interested in knowing more about VR.
RAFFLE! Signed copy of Jason Jerald's The VR Book: Human-Centered Design for Virtual Reality.
Also join us at the free "Intro to 360 Filmmaking: A Step-by-step Demonstration" workshop. Register for "INTRO TO 360 FILMMAKING: A STEP-BY-STEP DEMONSTRATION" workshop here.
In collaboration with TechFam
Jason Jerald, PhD, Co-Founder & Principal Consultant, NextGen Interactions
Jason Jerald, author of The VR Book: Human-Centered Design for Virtual Reality, is Co-Founder and Principal Consultant at NextGen Interactions which focuses on VR consulting and contracting services. In addition to primarily focusing on NextGen Interactions and its clients, Jason advises VR companies and is Adjunct Faculty at Duke University. Jason has also served on the ACM SIGGRAPH, IEEE Virtual Reality, and IEEE 3D User Interface Committees.
Jason has been creating VR systems and applications for over 20 years. He has been involved in over 70 VR-related projects across more than 40 organizations including Valve, Oculus, Virtuix, Sixense, NASA, General Motors, Raytheon, Lockheed Martin, three U.S. national laboratories, and five universities.
He earned a Master and a Doctorate degree in Computer Science from UNC-Chapel Hill with a focus on perception of motion and latency in VR. Jason holds numerous publications, most notably The VR Book: Human-Centered Design for Virtual Reality.
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Location
Dates
to 14th February 2018 - 04:00 PM