Gaming the Digital Curriculum
Gaming the Digital Curriculum
Start - with “Future Realities VR | AR | IoT Hackathon” @Projectr
Add - two great ideas:
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Jim Taylor - “Pop-up Museum” for HoloLens
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Marianne Malmstrom - “Sandbox platform for students to create content”
Team up - with three enthusiastic university students
Win - “Future Realities VR | AR | IoT Hackathon”
Develop - prototype @Theta Innovation Lab
Collaborate - with students, aka MiniDevs, @Newlands Intermediate School
Design - game concepts using student-driven ideation
Contribute - 3D scans, courtesy 3Dfy.me & Theta Innovation Lab
Create - extraordinary model for developers & students to game the digital curriculum
Share - @Projectr, where it all got started
Come meet the developers, teachers and students who are reimagining how we can work together, as a community, to design learning opportunities based on real-world challenges.
Read more:
Location
Dates
to 29th November 2017 - 07:30 PM