Gaming the Digital Curriculum
Organized by
Gaming the Digital Curriculum
Start - with “Future Realities VR | AR | IoT Hackathon” @Projectr
Add - two great ideas:
Jim Taylor - “Pop-up Museum” for HoloLens
Marianne Malmstrom - “Sandbox platform for students to create content”
Team up - with three enthusiastic university students
Win - “Future Realities VR | AR | IoT Hackathon”
Develop - prototype @Theta Innovation Lab
Collaborate - with students, aka MiniDevs, @Newlands Intermediate School
Design - game concepts using student-driven ideation
Contribute - 3D scans, courtesy 3Dfy.me & Theta Innovation Lab
Create - extraordinary model for developers & students to game the digital curriculum
Share - @Projectr, where it all got started
Come meet the developers, teachers and students who are reimagining how we can work together, as a community, to design learning opportunities based on real-world challenges.
Read more:
Future realities hackathon – AR/VR and IoT Hackathon
Innovation lab working with Newlands Intermediate on HoloLens exhibition tech
Developing for HoloLens: Tips, tricks, and technical challenges
Mixed reality for education, exhibition and industry: HoloLens use cases
Location
Dates
From 29th November 2017 - 06:00 PM
to 29th November 2017 - 07:30 PM
to 29th November 2017 - 07:30 PM