Gaming the Digital Curriculum

Organized by

    Gaming the Digital Curriculum Start - with “Future Realities VR | AR | IoT Hackathon” @Projectr Add - two great ideas: Jim Taylor - “Pop-up Museum” for HoloLens Marianne Malmstrom - “Sandbox platform for students to create content” Team up - with three enthusiastic university students  Win - “Future Realities VR | AR | IoT Hackathon” Develop - prototype @Theta Innovation Lab Collaborate - with students, aka MiniDevs, @Newlands Intermediate School Design - game concepts using student-driven ideation Contribute - 3D scans, courtesy 3Dfy.me & Theta Innovation Lab Create - extraordinary model for developers & students to game the digital curriculum Share - @Projectr, where it all got started Come meet the developers, teachers and students who are reimagining how we can work together, as a community, to design learning opportunities based on real-world challenges. Read more: Future realities hackathon – AR/VR and IoT Hackathon Innovation lab working with Newlands Intermediate on HoloLens exhibition tech Developing for HoloLens: Tips, tricks, and technical challenges Mixed reality for education, exhibition and industry: HoloLens use cases

    Location

    Dates

    From 29th November 2017 - 06:00 PM
    to 29th November 2017 - 07:30 PM