水木少年科技艺术骇客松 ShuiMuYouth STEAM Innovation Hackathon 2018
2018 ShuiMu Youth STEAM Innovation Hackathon
49 years has passed since Neil Armstrong achieved humanity’s first landing on the Moon and
made “one giant leap for mankind”. Now it’s the time for us come back to the Moon again. It’s so
exciting that we have so many young scientists design and build their own robots so we may
survive at the Moon surface. Come to see their projects and robots and share their joyful Moon
exploration!
2018 Official Contest Rules
1.Eligibility Requirements
1.1 Each competing team consists of 2 to 3 student members. To be eligible to compete, the student must be enrolled for the current school year in grades 6, 7, 8, 9, 10, 11, or 12 at a middle school or high school, or a equivalent school (for home schooling or other special education program) in southern California area, and be born on or after October 1, 1999 and on or before October 1, 2006.
1.2 No student may compete on more than one team.
2. Competition Topics
Scenes: “the Moon surface” – a 48”x72” cartoon board with two craters: one with 12” diameter,
one with 18” diameter, both ~ 2” high. A 2” cube food package dropped in 18” crater. A 1”
diameter and 2” long water tank is inside 12” crater. Both of them should be moved out the
craters.
Each team IN/OUT time: 20 min.
Team reset / preparation (program adjustment): 3 min.
S1 ~ S3: Show the functions and design ideas – 10 Min;
S4 ~ S5: 3 min.
S6 ~ S8: 4 min.
For more information, please email to thuaasc.steam@gmail.com.
Location
Dates
to 29th April 2018 - 05:00 PM